- John woo stranglehold pc field of view movie#
- John woo stranglehold pc field of view software#
- John woo stranglehold pc field of view Pc#
The average development cost of a next-generation game is expected to rise to around $10 million, though no one is sure how high it might go, said Webush's Pachter. And Redstone disclosed last year that he's considered taking Midway private or having Viacom purchase it. His daughter Shari is vice chairwoman of its board. Now he owns about 82 percent of the company, buying another 192,000 shares just last week. He started snapping up its shares a few years ago. Midway's prospects seemed good enough for media magnate and Viacom Corp. It turned arcade game designers like Eddy into console-game makers and transformed Mortal Kombat and other arcade fare into home games. Midway switched gears about five years ago. The video game business overall is closing in on music as the second-highest-grossing entertainment sector behind movies.
John woo stranglehold pc field of view Pc#
The console business alone-not counting hand-held game players and PC games-is a roughly $9 billion annual industry in the United States, according to Jupiter. But the rise of home gaming systems in the 1990s doomed arcade games, at least as a growth business. He was already a video-game aficionado, playing first-generation games and-as a teenager-creating his own on an old Commodore VIC-20 computer.įrom designing pinball machines, Eddy moved to video arcade games, helping to create "Arctic Thunder," a simulated snowmobile racer. Its famous "Mortal Kombat" brand started in the arcades, and its popularity-coupled with its gore and violence-helped usher in a rating system for video games.Įddy started on the pinball line at Midway 16 years ago, fresh out of college. The company, which employs about 400 in Chicago, was a significant pinball machine maker and then a leader in video arcade games. It's a long way from where Midway first made its name. To get an accurate digital profile of Chow Yun-Fat, Midway sent someone to Hong Kong with a device that "cyber-scanned" the star's body. Sensors capture the stuntmen's moves in a special motion studio at Midway's Chicago campus. Then there are the animators who among other things transform the movements of actual stuntmen into the kicks and lunges of a game's on-screen characters. The team includes artists who specialize in sketching people, others who do only backgrounds. Hallway walls are plastered with mock-ups of characters and scenes from the video: menacing bad guys, gritty Hong Kong streetscapes. There, Eddy's team works in a warren of cubicles and cramped offices-space Midway once used to manufacture arcade games. Midway's design teams in Austin, Texas, Seattle and Southern California are all working on next-generation projects.īut a drab old factory building on Chicago's North Side is ground zero for Stranglehold. Game developers have been working for months with prototypes of the new consoles, trying to fashion a hit.
John woo stranglehold pc field of view software#
"The new hardware enables the software and the software sells the systems," Horwitz said. "There's a wow factor in every generational leap," said Jay Horwitz, a video-game analyst at Jupiter Research in New York.īut Horwitz and other analysts say the real action in the industry will be in the games. New consoles only come out every five to seven years, so they generate lots of buzz. Not only does Hollywood see potential in games but with the new console technology, "you can make the experience more movie-like," Eddy said.
John woo stranglehold pc field of view movie#
It is symbolic of the increasing cross-pollination between the movie and video businesses, a trend that should accelerate with the next generation of consoles.